Mace is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Base Statistics[edit | edit source]

  • Base DPS: 7.0-8.8 health/s (Common), 7.2-9.0 health/s (Uncommon), 7.5-9.2 health/s (Rare)
  • Fire Time: 0.8-1.3 seconds between 1x-damage attacks (~0.8-1.3 1x-damage attacks/s)
  • Combo Progression:
    • First Strike: 0.9x damage, 15 default knockback
    • Second Strike: 0.7x damage, 15 default knockback
    • Third Strike: 1.0x damage, 15 default knockback
  • Crit Chance: 1%
  • Base Crit Damage Bonus: +1 damage (Common), +2 damage (Uncommon/Rare)

Elemental Damage[edit | edit source]

Uncommon and rare Maces are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Maces inflict elemental status effects.

  • Fire: Inflicts Burning
  • Ice: Inflicts Frost
  • Poison: Inflicts Poisoned
  • Electric: Inflicts Electrified
  • Radiation: Inflicts Radiation Burn
  • Shadow: Inflicts Shadow Gas
  • Cosmic: Inflicts -Armor debuff

Special Attacks[edit | edit source]

Maces, like most one-handed weapon types, cannot generate with any special attacks.

Community content is available under CC-BY-SA unless otherwise noted.